Below is what is likely to create my final code. I have done a lot of work at Tuesday's tutorial (21/8/2012) and also at home, having downloaded processing.
void setup() {
size (400,800);
background (142,0,28);
smooth ();
int x=0;
int y=0;
int r=10;
int d=4;
while (y<800){
while (x<400){
//tri
float rand=random (0,2);
if (rand<1)
{
fill (200,190,140);
}
else {
fill(251,247,228);
}
triangle (x+30-d,y+40,x+30+d,y+40,x+30,y+2);
//quad
float ran=random (0,2);
if (ran<1)
{
fill (120,120,120);
}
else {
fill(66,66,66);
}
quad (random (x-r,x+r),random (y-r,y+r),random(x-r,x+r),random(y+20-r,y+20+r),random(x+20-r,x+20+r),random(y+20-r,y+20+r),random(x+20-r,x+20+r),random(y-r,y+r));
x=x+40;
}
x=0;
y=y+40;
}
}
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