Thursday 26 July 2012

Making Shapes Via Code

Today after eventually finding my way to class I got down to learning some easy rules of coding.
To create a simple image in the program processing I had to create lines. these lines are made by inserting x and y values for two points, formatted corectly this creates a line, eg:

line (x,y,x,y+10);

A vertical line!

Our aim for the first project is to create a shape that has the ability to change its values, thus changing the shape into something similar, but not the same.
We should explore how far we can push the boundaries of our shapes, to see how much it takes before we consider the shape too different from our original shape.

One of the tutors helped me by discussing the project and its aims, this led to a slightly strange metaphorical example: how much do we have to deform a person before we no longer recognise them as  person, instead recognising them as something else, eg a monster?  What is the line we must draw between something that is human and something like frankenstein which is certainly not human?
I was a bit lost as to whether I had stepped into a Design Philosophy class, but I found out that this does make some sense in the context of our first project. My next step is to create my code for my shape and then to start producing images.
Human
Frankenstein





    Where is the line drawn?











Iamges found at :
     http://www.officialpsds.com/Frankenstein-PSD36315.html
and:
     http://www.thesmokinggun.com/buster/fake-genitalia-indecent-exposure-781245

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