Below is the code for all four of my images, each is a seperat code.
////////////////////////////////First Image
void setup() {
size (400,800);
background (221,221,221);
smooth ();
noStroke ();
int x=0;
int y=0;
int r=0;
int d=7;
while (y<800){
while (x<400){
//tri
if (y<400){
fill (143,45,120);
}
else {
fill(210,121,213);
}
triangle (x+30-d,y+40,x+30+d,y+40,x+30,y+2);
//quad
if (y<400){
fill(146,50,8,200);
}
else {
fill (236,172,74,200);
}
quad (random (x-r,x+r),random (y-r,y+r),random(x-r,x+r),random(y+20-r,y+20+r),random(x+20-r,x+20+r),random(y+20-r,y+20+r),random(x+20-r,x+20+r),random(y-r,y+r));
x=x+40;
}
x=0;
y=y+40;
}
}
////////////////////////////////////Second Image
void setup() {
size (400,800);
background (221,221,221);
smooth ();
noStroke ();
int x=0;
int y=0;
int r=10;
int d=7;
while (y<800){
while (x<400){
//tri
if (y<400){
fill (143,45,120);
}
else {
fill(210,121,213);
}
triangle (x+30-d,y+40,x+30+d,y+40,x+30,y+2);
//quad
float ran=random (0,2);
if (ran<1)
{
fill (236,172,74,200);
}
else {
fill(146,50,8,200);
}
quad (random (x-r,x+r),random (y-r,y+r),random(x-r,x+r),random(y+20-r,y+20+r),random(x+20-r,x+20+r),random(y+20-r,y+20+r),random(x+20-r,x+20+r),random(y-r,y+r));
x=x+40;
}
x=0;
y=y+40;
}
}
///////////////////////// Third Image
void setup() {
size (400,800);
background (221,221,221);
smooth ();
noStroke();
int x=0;
int y=0;
int r=50;
int d=5;
while (y<800){
while (x<400){
//tri
if (y<400){
fill (143,45,120);
}
else {
fill(210,121,213);
}
triangle (x+30-d,y+40,x+30+d,y+40,x+30,y+2);
//quad
float ran=random (0,2);
if (ran<1)
{
fill (236,172,74,150);
}
else {
fill(146,50,8,150);
}
quad (random (x-r,x+r),random (y-r,y+r),random(x-r,x+r),random(y+20-r,y+20+r),random(x+20-r,x+20+r),random(y+20-r,y+20+r),random(x+20-r,x+20+r),random(y-r,y+r));
x=x+40;
}
x=0;
y=y+40;
}
}
//////////////////////////////Fourth Image
void setup() {
size (400,800);
background (221,221,221);
smooth ();
noStroke();
int x=0;
int y=0;
int r=150;
int d=1;
while (y<800){
while (x<400){
//tri
if (y<400){
fill (143,45,120);
}
else {
fill(210,121,213);
}
triangle (x+30-d,y+40,x+30+d,y+40,x+30,y+2);
//quad
float ran=random (0,2);
if (ran<1)
{
fill (236,172,74,150);
}
else {
fill(146,50,8,150);
}
quad (random (x-r,x+r),random (y-r,y+r),random(x-r,x+r),random(y+20-r,y+20+r),random(x+20-r,x+20+r),random(y+20-r,y+20+r),random(x+20-r,x+20+r),random(y-r,y+r));
x=x+40;
}
x=0;
y=y+40;
}
}
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