Showing posts with label Ideas. Show all posts
Showing posts with label Ideas. Show all posts

Monday, 17 September 2012

Spaceship!


Spaceship!!!
Everyone loves playing with spaceships, so one of my ideas involves an awesome spaceship,and an interactive maze.

The interaction is in making the spaceship goup and down while the screen whizzes past using only the mouse wheel to create the up and down action.

This interaction however is almost a game, I would have to abstract it away from being a game and ensure that there were no game elements like goals or a timer if I were to continue using this idea.

Saturday, 4 August 2012

Weighted Shoes

One idea I have is a pair of shoes that appear to be regular shoes but once they are on the user realizes that they are both different weights, one light, one heavy. This will play with the users preconceptions of footwear.

I have inestigated some materials that I could attach to the bottom of the gumboots.

My first thoughts are bricks on the heavy shoe and aluminium cans on the light shoe.
Bricks are obviosly heavy and aluminium cans are lightweight and strong enough to support your weight if you distribute your weight on them evenly. The cans will crumble if they are stood on with an uneven weight; this will show if a person has failed.

Other objects I am yet to investigate are toilet paper and cardboard; these could potentially be on the light shoe as materials that will support a person and are lightweight.

Gumboots
 I will most likely be using a large sized pair of gumboots for my final object. This is so people of most sizes will be able to use them, and also so they can slip onto a foot without being moved.

Images found at

http://moon-boots.blogspot.co.nz/2011/09/gumboots.html

Tug-Of-War

A concept I had for an interactive experience is a reenactment of a tug-of-war. An unpleasant experience that I myself has had as a child is when competing in a tug-of-war the other team lets go of the rope resulting in you and all of your team falling over in surprise on top of one another.

There is the feeling of pulling a rope and feeling it resist your pull; and the feeling of pulling a rope too hard and feeling the rope release at the other end resulting in your fall.

I wanted to create an object that allowed you to feel these two sensations of when the rope is tight and slack.

Firstly I thought this could be done using a large wall with a hole in it. Through this hole the rope is threaded. A peg is threaded through the rope on the hidden side, this prevents the rope from being pulled furthur. Randomly the peg would be removed, the next pull on the rope would result in the user falling over.

A model could be made of this using smaller materials to test it out.

Another idea is that there are three ropes, each with a different length of slack rope, if you pulled each rope as hard as you can, the shortest one would pull back against you, the longest one would be too long and so you would fall over, and one would be in between.

Again, these would need to be tested.


Sunday, 29 July 2012

Spike Idea

An idea for an interactive sensory experience, that at firt seems to relate to touch and texture (and even pain), that I had involves a button. When this button is pressed a number of spikes launch out of the surface surrounding the button encircling the finger which pressed the button. Although it appears dangerous and frightening the button pressor should not be harmed as the spikes do not come out of the button itself.
The spikes disappear when the button is pressed once more.