Showing posts with label Interim. Show all posts
Showing posts with label Interim. Show all posts
Friday, 28 September 2012
For Interim
Something Working
My mouse toy aims to enable the user to create an experience that is interactive but also which the user has some control over. The control comes from the placement of eyeballs onto a canvas, the interaction comes from the reaction of the eyeballs as a result of the movement of the mouse.
Mouse movement will relate to where the eyeballs are looking. Frantic movement will irritate the eyeballs causing them to change colour into a deep red.
Eyeballs are creepy. There is something pleasantly unpleasant about them. Eyeballs have many symbolic meanings, from sight, to clairvoyant visions of the past and future. In Egyptian myth the eye was not the passive organ of sight but more an agent of action, protection or wrath.
Currently I am also studying film at the Kelburn Campus and we have recently covered horror movies, In horror films the eyeball is used in many ways, as an indication of terror and pain in victim characters, and of control by the main antagonist. The eyeball is also a vulnerable part of the body and is easily irritated and/or pained. The sight of a hurt eyeball can cause us to experience imagined pain in our own eyes.
The point of all this is that hopefully my final mouse toy will be a little bit disgusting but will also keep someone entertained for a while.
////////Here is the working code I have so far.
void setup() {
size(500, 500);
}
void draw() { }
void mousePressed() {
if (mousePressed == true){
//Eyeball gets bigger/values for eyeball size increases/value for eyeball
//size copies the value for the timer which is increasing
} else {
//eyeball stops growing/
}
int X=mouseX;
int Y=mouseY;
int s=20;
float r=random(1);
//scale(); //some sort of differing number
fill(203,169,159);
ellipse(X,Y,8*s*r,5.5*s*r);
fill(190,164,103);
ellipse(X,Y,7*s*r,5.4*s*r);
fill(42,14,10);
ellipse(X,Y,5*s*r,5*s*r);
fill(0);
ellipse(X,Y,s*r,s*r);
}
////////
Friday, 21 September 2012
Interim Maps
For interim presentation we had to come up with a paper copy of some of our interfaces screens, here are some of my screens, these require furthur development.
My interface will have a top and bottom toolbar that holds all of the quick links and functions.
I wanted a zoom in and out button and a button that navigated the floors up and down. It has since been suggested that I remove the buttons and change this to a touch screen command.
When typing is needed a qwerty keyboard will appear.
Monday, 6 August 2012
Storyboard And Words.
| Storyboard |
My interaction is to do with how we treat our feet. Most of
us do take our feet for granted, we think of them as smelly and gross, but we
do not take time to thank them for their job of co-ordinating our everyday
movements.
We learn to walk once and from then on never think about it
again, it becomes second nature to us. What happens when our feet (or shoes)
are altered? We lose our co-ordination with the way we walk.
I want to experiment with how we humans learn to adapt to
changes in the weight of our feet and therefore how we learn to walk in a new
way.
My interactive object is a pair of shoes that have attached
to them different weighted objects. On one shoe is a heavy brick, on the other
shoe some lightweight aluminium cans. In order to walk in these shoes you must
make sure that you place even weight on the cans to ensure that they do not
crumble under your weight.
The idea is to acknowledge the unfamiliarity of wearing
differently weighted shoes, the crushing of the can when the user fails is a
way of measuring this.
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